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What to do when toon boom studio 8 is slow
What to do when toon boom studio 8 is slow













what to do when toon boom studio 8 is slow

The most influential keys inbetween extremes are often referred to as breakdowns because they provide important information about how the action transitioned between the extremes. Key drawings are also important positioning drawings like extremes they also establish significant points in a motion. They are the first drawings that you would produce to establish major starting and ending positions. They denote the farthest point that a part of the action moves before changing direction. As I previously mentioned “extremes” are boundary drawings for an action. Just to get everyone on the same page I’ll start with some definitions of terms and concepts.Ī few additional drawing terms we need to establish beyond the notion of extreme drawings, are keys, breakdowns and inbetweens. We will be starting mostly on technical aspects to build a foundation but eventually we will try to blend them together which is ultimately how you will work. As a preface there are technical aspects to animating and then there are the performance aspects.

#What to do when toon boom studio 8 is slow series#

The subject of timing for animation is very complex I plan to explore it slowly through a series of articles which will build on each prior article. For the purposes of this discussion we will focus on pose animation and the timing of that approach to animating action. As you will eventually discover there are aspects of character animations that are best approached pose to pose and aspects that are best approached straight ahead. With straight ahead animation, you decide on the timing as you do each drawing. The big difference is in the planning of the timing. Straight ahead animation starts at drawing number 1 and then you do drawing number 2, then drawing number 3 and so on. In future discussions we will talk about the advantages and disadvantages of animating by going from key pose to key pose VS animating an action straight ahead. With key pose animation, you can do all the extremes and then decide on the actual action timing later.

what to do when toon boom studio 8 is slow

You will come back to the inbetween drawings at a later time. If you’re doing key pose animation, you are leaving some drawings in the action sequence out and drawing just the extreme positions. These poses are normally generated from the sketches you have made during the thumb nailing stage of planning an action. Their basic definition is: the farthest point that a part of the action moves before changing direction. The main key poses are also often referred to as “extremes”.

what to do when toon boom studio 8 is slow

Eventually we will decide on an approach and then we can begin to work on producing some key poses. We have to explore these alternatives through our thumb nail visualizations. As an example, are we going to be close up or far away from the action? What comedic or dramatic effects do we want to achieve? There are many possible alternatives and choices. We have some aspect of the story that we are going to communicate through the action we are going to animate and there are many possible ways to present this information. We might want to refer to this as our story telling approach. Certainly as previously discussed one of those planning steps is to think about how you want to present the action. When you begin to animate an action there are a number of planning steps involved.















What to do when toon boom studio 8 is slow